Outside Storyboard
- Sean Firman
- Jul 30, 2016
- 1 min read
This is our final storyboard. In this it covers our plot direction. We have the player in their room then something scares them so they leave the house and journey outside. There are three distinct area of the level, the first area is the house area which is a suburban environment. The next area is the rooftops of some tall building that overlooks the city and forest. Then the last area is the forest. These are three distinct areas in which you will have some puzzles, these area hold their own narratives. The suburban area creates a typical New Zealand housing situation, then dense city creates a comparison to Auckland and having the forest as the last area is the similarity I draw from the Waitakere Ranges. The use of these areas is to create a level that has a balance of the idea of how I visually see Auckland. This I think will carry it own narrative into the game making it somewhat easily relatable and makes the game environment entertaining.

Commentaires